Delegate GhostComponentSerializer.DeserializeDelegate
Deserialize the component and buffer data from the received snapshot and store it inside the SnapshotDataBuffer.
Namespace: Unity.NetCode.LowLevel.Unsafe
Syntax
public delegate void DeserializeDelegate(IntPtr snapshotData, IntPtr baselineData, ref DataStreamReader reader, ref StreamCompressionModel compressionModel, IntPtr changeMaskData, int startOffset);
Parameters
Type | Name | Description |
---|---|---|
IntPtr | snapshotData | |
IntPtr | baselineData | |
DataStreamReader | reader | |
StreamCompressionModel | compressionModel | |
IntPtr | changeMaskData | |
Int32 | startOffset |