Class GhostInputSystemGroup
The parent group for all input gather systems. Only present in client worlds, it runs before the CommandSendSystemGroup in order to remove any latency in betwen the input gathering and the command submission. All the your systems that translate user input (ex: using the Input into ICommandData command data must should update in this group.
Inherited Members
Namespace: Unity.NetCode
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[UpdateBefore(typeof(CommandSendSystemGroup))]
public class GhostInputSystemGroup : ComponentSystemGroup