Struct GhostPredictionSwitchingSystem
System that applies the prediction switching on the queued entities (via GhostPredictionSwitchingQueues).
Inherited Members
Namespace: Unity.NetCode
Syntax
[BurstCompile]
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(GhostSpawnSystemGroup))]
[UpdateAfter(typeof(GhostSpawnSystem))]
public struct GhostPredictionSwitchingSystem : ISystem