Class PhysicsDefaultVariantSystem
Optionally register the default variant to use for the PhysicsVelocity
nor the PhysicsGraphicalSmoothing
components
if they are already present in the Unity.NetCode.GhostComponentSerializerCollectionData.DefaultVariants map.
Any system deriving from DefaultVariantSystemBase will take precendence, even if they are created after this system.
Inherited Members
Namespace: Unity.NetCode
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem | WorldSystemFilterFlags.ServerSimulation | WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[CreateAfter(typeof(GhostComponentSerializerCollectionSystemGroup))]
[UpdateInGroup(typeof(DefaultVariantSystemGroup), OrderLast = true)]
public sealed class PhysicsDefaultVariantSystem : SystemBase