Class GhostSpawnSystemGroup
Parent group of all systems that need to process ghost entities after they are spawned. The group execute before NetworkReceiveSystemGroup to guarantee that when a new snasphot is received from server, all new ghosts has been spawned and ready to receive new data.
Inherited Members
Namespace: Unity.NetCode
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]
[UpdateBefore(typeof(NetworkReceiveSystemGroup))]
public class GhostSpawnSystemGroup : ComponentSystemGroup