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    • Global Namespace
      • Netcode​Conversion​Target
      • Netcode​Transform​Usage​Flags​Test​Authoring
      • Netcode​Transform​Usage​Flags​Test​Authoring.​Baker
      • Test​Net​Code​Authoring
      • Test​Net​Code​Authoring.​IConverter
    • Unity.​Net​Code
      • Apply​Current​Input​Buffer​Element​To​Input​Data<TInput​Buffer​Data, TInput​Component​Data>
      • Apply​Current​Input​Buffer​Element​To​Input​Data<TInput​Buffer​Data, TInput​Component​Data>.​Apply​Input​Data​From​Buffer​Job
      • Auto​Command​Target
      • Batch​Predict​Attribute
      • Client​Only​Variant
      • Client​Populate​Prespawned​Ghosts​System
      • Client​Server​Bootstrap
      • Client​Server​Bootstrap.​Play​Type
      • Client​Server​Tick​Rate
      • Client​Server​Tick​Rate.​Frame​Rate​Mode
      • Client​Server​World​Extensions
      • Client​Tick​Rate
      • Client​Track​Loaded​Prespawn​Sections
      • Command​Data​Interpolation​Delay
      • Command​Data​Utility
      • Command​Receive​System<TCommand​Data​Serializer, TCommand​Data>
      • Command​Receive​System<TCommand​Data​Serializer, TCommand​Data>.​Receive​Job​Data
      • Command​Receive​System​Group
      • Command​Send​System<TCommand​Data​Serializer, TCommand​Data>
      • Command​Send​System<TCommand​Data​Serializer, TCommand​Data>.​Send​Job​Data
      • Command​Send​System​Group
      • Command​Target
      • Command​Target​Component
      • Compare​Command​System​Group
      • Component​Type​Serialization​Strategy
      • Component​Type​Serialization​Strategy.​Default​Type
      • Connection​State
      • Connection​State.​State
      • Convert​Prediction​Entry
      • Copy​Input​To​Command​Buffer<TInput​Buffer​Data, TInput​Component​Data>
      • Copy​Input​To​Command​Buffer<TInput​Buffer​Data, TInput​Component​Data>.​Copy​Input​To​Buffer​Job
      • Default​Driver​Builder
      • Default​Smoothing​Action​User​Params
      • Default​Smoothing​Action​User​Params​Authoring
      • Default​Translation​Smoothing​Action
      • Default​Translation​Smoothing​Action.​Default​Static​User​Params
      • Default​Variant​System​Base
      • Default​Variant​System​Base.​Rule
      • Default​Variant​System​Group
      • Disable​Automatic​Prespawn​Section​Reporting
      • Disable​Automatic​Prespawn​Section​Reporting​Authoring
      • Disconnect​Reason​Enum​To​String
      • Dont​Serialize​For​Command​Attribute
      • Dont​Serialize​Variant
      • Dont​Support​Prefab​Overrides​Attribute
      • Driver​Migration​System
      • Enable​Packet​Logging
      • Fixed​Step​Ghost​Prediction​System​Group
      • Game​Protocol​Version
      • Ghost​Authoring​Component
      • Ghost​Authoring​Inspection​Component
      • Ghost​Child​Entity
      • Ghost​Child​Entity​Component
      • Ghost​Collection
      • Ghost​Collection​Prefab
      • Ghost​Collection​Prefab.​Loading​State
      • Ghost​Collection​System
      • Ghost​Component
      • Ghost​Component​Attribute
      • Ghost​Component​Serializer​Collection​Data
      • Ghost​Component​Serializer​Collection​System​Group
      • Ghost​Component​Utilities
      • Ghost​Component​Variation​Attribute
      • Ghost​Connection​Position
      • Ghost​Count
      • Ghost​Delta​Predictor
      • Ghost​Deserializer​State
      • Ghost​Despawn​System
      • Ghost​Distance​Data
      • Ghost​Distance​Importance
      • Ghost​Distance​Partitioning​System
      • Ghost​Distance​Partition​Shared
      • Ghost​Enabled​Bit​Attribute
      • Ghost​Field​Attribute
      • Ghost​Field​Sub​Type
      • Ghost​Group
      • Ghost​Importance
      • Ghost​Importance.​Scale​Importance​Delegate
      • Ghost​Input​System​Group
      • Ghost​Instance
      • Ghost​Mode
      • Ghost​Mode​Mask
      • Ghost​Optimization​Mode
      • Ghost​Owner
      • Ghost​Owner​Component
      • Ghost​Owner​Is​Local
      • Ghost​Prediction​History​System
      • Ghost​Prediction​Smoothing
      • Ghost​Prediction​Smoothing.​Smoothing​Action​Delegate
      • Ghost​Prediction​Smoothing​System
      • Ghost​Prediction​Switching​Queues
      • Ghost​Prediction​Switching​System
      • Ghost​Prediction​System​Group
      • Ghost​Prefab​Creation
      • Ghost​Prefab​Creation.​Component
      • Ghost​Prefab​Creation.​Component​Override
      • Ghost​Prefab​Creation.​Component​Override​Type
      • Ghost​Prefab​Creation.​Config
      • Ghost​Prefab​Type
      • Ghost​Receive​System
      • Ghost​Relevancy
      • Ghost​Relevancy​Mode
      • Ghost​Send​System
      • Ghost​Send​System​Data
      • Ghost​Send​Type
      • Ghost​Serializer​Attribute
      • Ghost​Serializer​State
      • Ghost​Simulation​System​Group
      • Ghost​Spawn​Buffer
      • Ghost​Spawn​Buffer.​Type
      • Ghost​Spawn​Classification​System
      • Ghost​Spawn​Queue
      • Ghost​Spawn​Queue​Component
      • Ghost​Spawn​System
      • Ghost​Spawn​System​Group
      • Ghost​Type
      • Ghost​Type​Component
      • Ghost​Type​Partition
      • Ghost​Update​System
      • ICommand​Data
      • ICommand​Data​Serializer<T>
      • IGhost​Component​Serializer​Registration
      • IInput​Buffer​Data
      • IInput​Component​Data
      • Incoming​Command​Data​Stream​Buffer
      • Incoming​Command​Data​Stream​Buffer​Component
      • Incoming​Rpc​Data​Stream​Buffer
      • Incoming​Rpc​Data​Stream​Buffer​Component
      • Incoming​Snapshot​Data​Stream​Buffer
      • Incoming​Snapshot​Data​Stream​Buffer​Component
      • INetwork​Stream​Driver​Constructor
      • Input​Event
      • IPCAnd​Socket​Driver​Constructor
      • IRpc​Command
      • IRpc​Command​Serializer<T>
      • Lag​Compensation​Config
      • Migration​Ticket
      • Net​Code​Debug​Config
      • Net​Code​Debug​Config​Authoring
      • Net​Code​Disable​Command​Code​Gen​Attribute
      • Net​Code​Physics​Config
      • Net​Debug
      • Net​Debug.​Log​Level​Type
      • Net​Debug​System
      • Network​Driver​Store
      • Network​Driver​Store.​Driver​Visitor
      • Network​Driver​Store.​Network​Driver​Instance
      • Network​Id
      • Network​Id​Component
      • Network​Id​Debug​Color​Utility
      • Network​Protocol​Version
      • Network​Receive​System​Group
      • Network​Snapshot​Ack
      • Network​Snapshot​Ack​Component
      • Network​Stream​Connection
      • Network​Stream​Connect​System
      • Network​Stream​Disconnect​Reason
      • Network​Stream​Driver
      • Network​Stream​In​Game
      • Network​Stream​Listen​System
      • Network​Stream​Protocol
      • Network​Stream​Receive​System
      • Network​Stream​Request​Connect
      • Network​Stream​Request​Disconnect
      • Network​Stream​Request​Listen
      • Network​Stream​Request​Listen​Result
      • Network​Stream​Request​Listen​Result.​State
      • Network​Stream​Snapshot​Target​Size
      • Network​Tick
      • Network​Time
      • Network​Time​Flags
      • Network​Time​System
      • Network​Time​System​Data
      • Outgoing​Command​Data​Stream​Buffer
      • Outgoing​Command​Data​Stream​Buffer​Component
      • Outgoing​Rpc​Data​Stream​Buffer
      • Outgoing​Rpc​Data​Stream​Buffer​Component
      • Pending​Spawn​Placeholder
      • Pending​Spawn​Placeholder​Component
      • Physics​Default​Variant​System
      • Physics​Graphical​Smoothing​Default​Variant
      • Physics​Velocity​Default​Variant
      • Physics​World​History
      • Physics​World​History​Singleton
      • Portable​Function​Pointer<T>
      • Position​Only​Variant
      • Position​Rotation​Variant
      • Position​Scale​Variant
      • Predicted​Fixed​Step​Simulation​System​Group
      • Predicted​Ghost
      • Predicted​Ghost​Component
      • Predicted​Ghost​Spawn
      • Predicted​Ghost​Spawn​List
      • Predicted​Ghost​Spawn​Request
      • Predicted​Ghost​Spawn​Request​Component
      • Predicted​Ghost​Spawn​System
      • Predicted​Physics​Config​System
      • Predicted​Physics​Non​Ghost​World
      • Predicted​Physics​Validation​System
      • Predicted​Simulation​System​Group
      • Pre​Serialized​Ghost
      • Pre​Spawned​Ghost​Index
      • Prespawn​Ghost​System​Group
      • Prespawn​Section​Ack
      • Receive​Rpc​Command​Request
      • Receive​Rpc​Command​Request​Component
      • Relevant​Ghost​For​Connection
      • Rotation​Only​Variant
      • Rotation​Scale​Variant
      • Rpc​Collection
      • Rpc​Command​Request<TAction​Serializer, TAction​Request>
      • Rpc​Command​Request<TAction​Serializer, TAction​Request>.​Send​Rpc​Data
      • Rpc​Command​Request​System​Group
      • Rpc​Deserializer​State
      • Rpc​Executor
      • Rpc​Executor.​Execute​Delegate
      • Rpc​Executor.​Parameters
      • Rpc​Queue<TAction​Serializer, TAction​Request>
      • Rpc​Serializer​State
      • Rpc​System
      • Rpc​System​Errors
      • Send​Rpc​Command​Request
      • Send​Rpc​Command​Request​Component
      • Send​To​Owner​Type
      • Server​Only​Variant
      • Server​Populate​Prespawned​Ghosts​System
      • Server​Track​Loaded​Prespawn​Sections
      • Shared​Ghost​Type​Component
      • Simulator​Preset
      • Smoothing​Action
      • Snapshot​Data
      • Snapshot​Data.​Data​At​Tick
      • Snapshot​Data​Buffer
      • Snapshot​Dynamic​Buffers​Helper
      • Snapshot​Dynamic​Data​Buffer
      • Spawned​Ghost
      • Spawned​Ghost​Entity​Map
      • Sub​Scene​Ghost​Component​Hash
      • Sub​Scene​With​Prespawn​Ghosts
      • Supports​Prefab​Overrides​Attribute
      • Switch​Prediction​Smoothing
      • Switch​Prediction​Smoothing​Physics​Ordering​System
      • Switch​Prediction​Smoothing​System
      • Transform​Default​Variant
      • Transform​Default​Variant​System
      • Transport​Type
      • Unique​Input​Tick​Map
      • Unscaled​Client​Time
    • Unity.​Net​Code.​Editor
      • Prespawned​Ghost​Preprocess​Scene
    • Unity.​Net​Code.​Generators
      • Type​Registry​Entry
      • User​Defined​Templates
    • Unity.​Net​Code.​Hybrid
      • Baker​Extensions
      • Enable​Animation​Controller​Prediction​Update
      • Ghost​Animation​Controller
      • Ghost​Animation​Controller​Interpolation​System
      • Ghost​Animation​Controller​Prediction​System
      • Ghost​Animation​Controller​Server​System
      • Ghost​Animation​Graph​Asset
      • Ghost​Playable​Behaviour
      • Ghost​Presentation​Game​Object​Authoring
      • Ghost​Presentation​Game​Object​Entity​Owner
      • Ghost​Presentation​Game​Object​Prefab
      • Ghost​Presentation​Game​Object​Prefab​Reference
      • Ghost​Presentation​Game​Object​System
      • Ghost​Presentation​Game​Object​Transform​System
      • IRegister​Playable​Data
    • Unity.​Net​Code.​Low​Level
      • Snapshot​Data​Buffer​Component​Lookup
      • Snapshot​Data​Lookup​Helper
    • Unity.​Net​Code.​Low​Level.​Unsafe
      • Ghost​Component​Serializer
      • Ghost​Component​Serializer.​Copy​To​From​Snapshot​Delegate
      • Ghost​Component​Serializer.​Deserialize​Delegate
      • Ghost​Component​Serializer.​Post​Serialize​Buffer​Delegate
      • Ghost​Component​Serializer.​Post​Serialize​Delegate
      • Ghost​Component​Serializer.​Predict​Delta​Delegate
      • Ghost​Component​Serializer.​Report​Prediction​Errors​Delegate
      • Ghost​Component​Serializer.​Restore​From​Backup​Delegate
      • Ghost​Component​Serializer.​Send​Mask
      • Ghost​Component​Serializer.​Serialize​Buffer​Delegate
      • Ghost​Component​Serializer.​Serialize​Child​Delegate
      • Ghost​Component​Serializer.​Serialize​Delegate
      • Ghost​Component​Serializer.​State
    • Scripting API
    • Unity.​Net​Code
    • Snapshot​Data

    Struct SnapshotData

    Component present only for ghosts spawned by the client, tracking the latest SnapshotDataBuffer history slot used to store the incoming ghost snapshots from the server.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct SnapshotData : IComponentData, IQueryTypeParameter

    Fields

    LatestIndex

    The history slot used to store the last received data from the server. It is always less than Unity.NetCode.GhostSystemConstants.SnapshotHistorySize.

    Declaration
    public int LatestIndex
    Field Value
    Type Description
    Int32

    SnapshotSize

    The size (in bytes) of the ghost snapshots. It is constant after the ghost entity is spawned, and corresponds to the Unity.NetCode.GhostCollectionPrefabSerializer.SnapshotSize.

    Declaration
    public int SnapshotSize
    Field Value
    Type Description
    Int32

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    In This Article
    • Fields
      • LatestIndex
      • SnapshotSize
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