Struct SnapshotData
Component present only for ghosts spawned by the client, tracking the latest SnapshotDataBuffer history slot used to store the incoming ghost snapshots from the server.
Inherited Members
Namespace: Unity.NetCode
Syntax
public struct SnapshotData : IComponentData, IQueryTypeParameter
Fields
LatestIndex
The history slot used to store the last received data from the server. It is always less than Unity.NetCode.GhostSystemConstants.SnapshotHistorySize.
Declaration
public int LatestIndex
Field Value
Type | Description |
---|---|
Int32 |
SnapshotSize
The size (in bytes) of the ghost snapshots. It is constant after the ghost entity is spawned, and corresponds to the Unity.NetCode.GhostCollectionPrefabSerializer.SnapshotSize.
Declaration
public int SnapshotSize
Field Value
Type | Description |
---|---|
Int32 |