docs.unity3d.com
    Show / Hide Table of Contents

    Struct SnapshotData

    Component present only for ghosts spawned by the client, tracking the latest SnapshotDataBuffer history slot used to store the incoming ghost snapshots from the server.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct SnapshotData : IComponentData, IQueryTypeParameter

    Fields

    LatestIndex

    The history slot used to store the last received data from the server. It is always less than Unity.NetCode.GhostSystemConstants.SnapshotHistorySize.

    Declaration
    public int LatestIndex
    Field Value
    Type Description
    Int32

    SnapshotSize

    The size (in bytes) of the ghost snapshots. It is constant after the ghost entity is spawned, and corresponds to the Unity.NetCode.GhostCollectionPrefabSerializer.SnapshotSize.

    Declaration
    public int SnapshotSize
    Field Value
    Type Description
    Int32
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023