Struct PredictedGhostSpawnRequest
Optional component, used to request predictive spawn of a ghosts by the client. The component is automatically added to the authored ghost prefabs when:
- The baking target is NetcodeConversionTarget.Client or NetcodeConversionTarget.ClientAndServer.
- When using the hybrid authoring workflow, if the
is Predicted or All. - When using the ConvertToGhostPrefab(EntityManager, Entity, GhostPrefabCreation.Config, NativeParallelHashMap<GhostPrefabCreation.Component, GhostPrefabCreation.ComponentOverride>), if the SupportedGhostModes is set to Predicted or All.
The package provides a default handling for predictive spawning (Unity.NetCode.DefaultGhostSpawnClassificationSystem). In case you need a custom or more accurate way to match the predicted spawned entities with the authoritive server spawned ones, you can implement a custom spawn classification system. See GhostSpawnClassificationSystem for further details.
Inherited Members
Namespace: Unity.NetCode
Syntax
public struct PredictedGhostSpawnRequest : IComponentData, IQueryTypeParameter