Class CompareCommandSystemGroup
This group contains all core-generated system that are used to compare commands for sake of identifing the ticks the client has changed input (see Unity.NetCode.CompareCommandSystemGroup.m_UniqueInputTicks.
Inherited Members
Namespace: Unity.NetCode
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[UpdateAfter(typeof(GhostInputSystemGroup))]
public class CompareCommandSystemGroup : ComponentSystemGroup