Enum NetcodeConversionTarget
Specify for which type of world the entity should be converted to. Based on the conversion setting, some components may be removed (stripped) from the prefab at conversion or runtime.
Namespace: Global Namespace
Syntax
public enum NetcodeConversionTarget
Fields
Name | Description | Value |
---|---|---|
ClientAndServer | convert for both client and server worlds. |
0 |
Server | convert only for client worlds. |
1 |
Client | convert only for server worlds. |
2 |