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    Struct SendRpcCommandRequest

    A component used to signal that an RPC is supposed to be sent to a remote connection and should not be processed.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct SendRpcCommandRequest : IComponentData, IQueryTypeParameter

    Fields

    TargetConnection

    The "NetworkConnection" entity that this RPC should be sent specifically to, or Entity.Null to broadcast to all connections.

    Declaration
    public Entity TargetConnection
    Field Value
    Type Description
    Entity
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