Struct GhostGroup
Similar to LinkedEntityGroup, this buffer can be added to the parent ghost, and denotes a group of ghost children that should all be serialized as part of this ghost. Note: LinkedEntityGroup stores the root entity in the list, GhostGroup does not!
Inherited Members
Namespace: Unity.NetCode
Syntax
[InternalBufferCapacity(2)]
public struct GhostGroup : IBufferElementData
Fields
Value
A child entity.
Declaration
public Entity Value
Field Value
Type | Description |
---|---|
Entity |