Struct SubSceneGhostComponentHash
The hash of all the ghost component data which exists in the scene. This can be used to sort the subscenes so the ghost IDs of the pre-spawned scene objects line up deterministically.
Inherited Members
Namespace: Unity.NetCode
Syntax
public struct SubSceneGhostComponentHash : ISharedComponentData, IQueryTypeParameter
Fields
Value
The value of the unique hash computed by the
Declaration
public ulong Value
Field Value
| Type | Description |
|---|---|
| UInt64 |