Enum ClientServerBootstrap.PlayType
The current modality
Namespace: Unity.NetCode
Syntax
public enum PlayType
Fields
Name | Description | Value |
---|---|---|
ClientAndServer | The application can run as client, server or both. By default, both client and server world are created and the application can host and play as client at the same time. This is the default modality when playing in the editor, unless changed by using the play mode tool. |
0 |
Client | The application run as a client. Only clients worlds are created and the application should connect to a server. |
1 |
Server | The application run as a server. Usually only the server world is created and the application can only listen for incoming connection. |
2 |