Class NetworkReceiveSystemGroup
Parent group of all systems that; receive data from the server, deal with connections, and
that need to perform operations before the ghost simulation group.
In particular, CommandSendSystemGroup,
Inherited Members
Namespace: Unity.NetCode
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation | WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ServerSimulation | WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]
public class NetworkReceiveSystemGroup : ComponentSystemGroup