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    Struct GhostPrefabCreation.Component

    Identifier for a specific component type on a specific child of a ghost prefab.

    Inherited Members
    ValueType.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct Component : IEquatable<GhostPrefabCreation.Component>

    Fields

    ChildIndex

    The child entity that has the component. 0 is the root.

    Declaration
    public int ChildIndex
    Field Value
    Type Description
    Int32

    ComponentType

    The type of the component.

    Declaration
    public ComponentType ComponentType
    Field Value
    Type Description
    ComponentType

    Methods

    Equals(GhostPrefabCreation.Component)

    Compare two Component. Component are equals if the type and entity index are the same.

    Declaration
    public bool Equals(GhostPrefabCreation.Component other)
    Parameters
    Type Name Description
    GhostPrefabCreation.Component other
    Returns
    Type Description
    Boolean
    Implements
    IEquatable<T>.Equals(T)

    GetHashCode()

    Calculate a unique hash for the component based on type and index.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()

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    In This Article
    • Fields
      • ChildIndex
      • ComponentType
    • Methods
      • Equals(GhostPrefabCreation.Component)
      • GetHashCode()
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