Struct NetDebugSystem
Systems responsible to initialize and create the NetDebug singleton and to flush all logs.
Inherited Members
Namespace: Unity.NetCode
Syntax
[BurstCompile]
[RequireMatchingQueriesForUpdate]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[WorldSystemFilter(WorldSystemFilterFlags.Default | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
public struct NetDebugSystem : ISystem