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    Struct GhostComponentSerializer

    Mostly for internal use. A collection helper functions used by code-gen and some runtime systems. See GhostSendSystem, GhostReceiveSystem, and others. To work with ghost snapshots, see SnapshotData and SnapshotDynamicDataBuffer. It also declares all the ghost component/buffers serializers delegate methods, that are used to register (at runtime) the code-generated serializers (to the GhostComponentSerializer.State collection).

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode.LowLevel.Unsafe
    Syntax
    public struct GhostComponentSerializer

    Methods

    ChangeMaskArraySizeInBytes(Int32)

    Compute the number of bytes necessary to encode the required number of bits

    Declaration
    public static int ChangeMaskArraySizeInBytes(int numBits)
    Parameters
    Type Name Description
    Int32 numBits
    Returns
    Type Description
    Int32

    The min number of bytes to store this number of bits, rounded to the nearest 4 bytes (for data-alignment).

    ChangeMaskArraySizeInUInts(Int32)

    Compute the number of uint necessary to encode the required number of bits

    Declaration
    public static int ChangeMaskArraySizeInUInts(int numBits)
    Parameters
    Type Name Description
    Int32 numBits
    Returns
    Type Description
    Int32

    The uint mask to encode this number of bits.

    ConvertToUnsafeList(IntPtr, Int32)

    Helper method to construct an UnsafeList<T> from a given IntPtr and length.

    Declaration
    public static UnsafeList<float> ConvertToUnsafeList(IntPtr floatData, int len)
    Parameters
    Type Name Description
    IntPtr floatData
    Int32 len
    Returns
    Type Description
    UnsafeList<Single>

    CopyFromChangeMask(IntPtr, Int32, Int32)

    Extract from the source buffer an unsigned integer, representing a portion of a bitmask starting from the given offset and number of bits.

    Declaration
    public static uint CopyFromChangeMask(IntPtr bitData, int offset, int numBits)
    Parameters
    Type Name Description
    IntPtr bitData
    Int32 offset
    Int32 numBits
    Returns
    Type Description
    UInt32

    CopyToChangeMask(IntPtr, UInt32, Int32, Int32)

    For internal use only, copy the src bitmask to a destination buffer, to the given offset and for the required number of bits.

    Declaration
    public static void CopyToChangeMask(IntPtr bitData, uint src, int offset, int numBits)
    Parameters
    Type Name Description
    IntPtr bitData
    UInt32 src
    Int32 offset
    Int32 numBits

    IntPtrCast<T>(ref T)

    Return a pointer to the memory address for the given value instance.

    Declaration
    public static IntPtr IntPtrCast<T>(ref T value)
        where T : struct
    Parameters
    Type Name Description
    T value
    Returns
    Type Description
    IntPtr
    Type Parameters
    Name Description
    T

    SizeInSnapshot(in GhostComponentSerializer.State)

    Helper that returns the size in bytes (aligned to 16 bytes boundary) used to store the component data inside SnapshotData.

    Declaration
    public static int SizeInSnapshot(in GhostComponentSerializer.State serializer)
    Parameters
    Type Name Description
    GhostComponentSerializer.State serializer
    Returns
    Type Description
    Int32
    Remarks

    For buffers in particular, the SnapshotData contains only offset and length information (the buffer data resides inside the SnapshotDynamicDataBuffer), and the reported size is always equal to the Unity.NetCode.GhostSystemConstants.DynamicBufferComponentSnapshotSize.

    SnapshotSizeAligned(Int32)

    Align the give size to 16 byte boundary.

    Declaration
    public static int SnapshotSizeAligned(int size)
    Parameters
    Type Name Description
    Int32 size
    Returns
    Type Description
    Int32

    SnapshotSizeAligned(UInt32)

    Align the give size to 16 byte boundary

    Declaration
    public static uint SnapshotSizeAligned(uint size)
    Parameters
    Type Name Description
    UInt32 size
    Returns
    Type Description
    UInt32

    TypeCast<T>(IntPtr, Int32)

    Helper method to get a reference to a struct data from its address in memory.

    Declaration
    public static ref T TypeCast<T>(IntPtr value, int offset = 0)
        where T : struct
    Parameters
    Type Name Description
    IntPtr value
    Int32 offset
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

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    In This Article
    • Methods
      • ChangeMaskArraySizeInBytes(Int32)
      • ChangeMaskArraySizeInUInts(Int32)
      • ConvertToUnsafeList(IntPtr, Int32)
      • CopyFromChangeMask(IntPtr, Int32, Int32)
      • CopyToChangeMask(IntPtr, UInt32, Int32, Int32)
      • IntPtrCast<T>(ref T)
      • SizeInSnapshot(in GhostComponentSerializer.State)
      • SnapshotSizeAligned(Int32)
      • SnapshotSizeAligned(UInt32)
      • TypeCast<T>(IntPtr, Int32)
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