Struct CommandSendSystem<TCommandDataSerializer, TCommandData>
Helper struct for implementing systems to send commands. This is generally used by code-gen and should only be used directly in special cases.
Inherited Members
Namespace: Unity.NetCode
Syntax
public struct CommandSendSystem<TCommandDataSerializer, TCommandData>
where TCommandDataSerializer : struct, ICommandDataSerializer<TCommandData> where TCommandData : struct, ICommandData
Type Parameters
Name | Description |
---|---|
TCommandDataSerializer | Unmanaged CommandDataSerializer of type ICommandDataSerializer. |
TCommandData | Unmanaged CommandData of type ICommandData. |
Fields
k_InputBufferSendSize
The maximum number of inputs sent in each command packet. Resending the last 3 commands adds some redundancy, minimizing the effect of packet loss (unless that packet loss is sustained).
Declaration
public const uint k_InputBufferSendSize = 4U
Field Value
Type | Description |
---|---|
UInt32 |
k_MaxCommandSerializedPayloadBytes
The maximum serialized size of an individual Command payload, including command headers, and including the above k_InputBufferSendSize delta-compressed redundancy.
Declaration
public const int k_MaxCommandSerializedPayloadBytes = 1024
Field Value
Type | Description |
---|---|
Int32 |
Properties
Query
The query to use when scheduling the processing job.
Declaration
public readonly EntityQuery Query { get; }
Property Value
Type | Description |
---|---|
EntityQuery |
Methods
InitJobData(ref SystemState)
Initialize the internal state of a processing job, should be called from OnUpdate of an ISystem.
Declaration
public CommandSendSystem<TCommandDataSerializer, TCommandData>.SendJobData InitJobData(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state | Raw entity system state. |
Returns
Type | Description |
---|---|
CommandSendSystem.SendJobData<> | Constructed CommandSendSystem<TCommandDataSerializer, TCommandData>.SendJobData with initialized state. |
ShouldRunCommandJob(ref SystemState)
Utility method to check if the processing job needs to run, used as an early-out in OnUpdate of an ISystem.
Declaration
public bool ShouldRunCommandJob(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state | Raw entity system state. |
Returns
Type | Description |
---|---|
Boolean | Whether the processing job needs to run. |