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    Struct CommandSendSystem<TCommandDataSerializer, TCommandData>

    Helper struct for implementing systems to send commands. This is generally used by code-gen and should only be used directly in special cases.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct CommandSendSystem<TCommandDataSerializer, TCommandData>
        where TCommandDataSerializer : struct, ICommandDataSerializer<TCommandData> where TCommandData : struct, ICommandData
    Type Parameters
    Name Description
    TCommandDataSerializer

    Unmanaged CommandDataSerializer of type ICommandDataSerializer.

    TCommandData

    Unmanaged CommandData of type ICommandData.

    Fields

    k_InputBufferSendSize

    The maximum number of inputs sent in each command packet. Resending the last 3 commands adds some redundancy, minimizing the effect of packet loss (unless that packet loss is sustained).

    Declaration
    public const uint k_InputBufferSendSize = 4U
    Field Value
    Type Description
    UInt32

    k_MaxCommandSerializedPayloadBytes

    The maximum serialized size of an individual Command payload, including command headers, and including the above k_InputBufferSendSize delta-compressed redundancy.

    Declaration
    public const int k_MaxCommandSerializedPayloadBytes = 1024
    Field Value
    Type Description
    Int32

    Properties

    Query

    The query to use when scheduling the processing job.

    Declaration
    public readonly EntityQuery Query { get; }
    Property Value
    Type Description
    EntityQuery

    Methods

    InitJobData(ref SystemState)

    Initialize the internal state of a processing job, should be called from OnUpdate of an ISystem.

    Declaration
    public CommandSendSystem<TCommandDataSerializer, TCommandData>.SendJobData InitJobData(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    Raw entity system state.

    Returns
    Type Description
    CommandSendSystem.SendJobData<>

    Constructed CommandSendSystem<TCommandDataSerializer, TCommandData>.SendJobData with initialized state.

    ShouldRunCommandJob(ref SystemState)

    Utility method to check if the processing job needs to run, used as an early-out in OnUpdate of an ISystem.

    Declaration
    public bool ShouldRunCommandJob(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    Raw entity system state.

    Returns
    Type Description
    Boolean

    Whether the processing job needs to run.

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