Class GhostAuthoringInspectionComponent
MonoBehaviour you may optionally add to any/all GameObjects in a Ghost Prefab, which allows inspecting of (and saving of) "Ghost Meta Data". E.g.
- Override/Tweak some of the component replication properties, for both child and root entities.
- Assign to each component which GhostComponentVariationAttribute to use.
GhostAuthoringComponentInherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.NetCode
Syntax
[DisallowMultipleComponent]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.netcode@latest/index.html?subfolder=/api/Unity.NetCode.GhostAuthoringInspectionComponent.html")]
public class GhostAuthoringInspectionComponent : MonoBehaviour