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      • Apply​Current​Input​Buffer​Element​To​Input​Data<TInput​Buffer​Data, TInput​Component​Data>
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      • Unscaled​Client​Time
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    • Scripting API
    • Unity.​Net​Code
    • Unscaled​Client​Time

    Struct UnscaledClientTime

    Component added to the NetworkTime singleton entity when it is created in a client world. Contains the unscaled application ElapsedTime and DeltaTime.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct UnscaledClientTime : IComponentData, IQueryTypeParameter

    Fields

    UnscaleDeltaTime

    The current unscaled delta time since since last frame.

    Declaration
    public float UnscaleDeltaTime
    Field Value
    Type Description
    Single

    UnscaleElapsedTime

    The current unscaled elapsed time since the World has been created. Reliably traking the real elapsed time and it is always consistent in all the client states (connected/disconnected/ingame).

    Declaration
    public double UnscaleElapsedTime
    Field Value
    Type Description
    Double
    In This Article
    • Fields
      • UnscaleDeltaTime
      • UnscaleElapsedTime
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