Struct UnscaledClientTime
Component added to the NetworkTime singleton entity when it is created in a client world. Contains the unscaled application ElapsedTime and DeltaTime.
Inherited Members
Namespace: Unity.NetCode
Syntax
public struct UnscaledClientTime : IComponentData, IQueryTypeParameter
Fields
UnscaleDeltaTime
The current unscaled delta time since since last frame.
Declaration
public float UnscaleDeltaTime
Field Value
Type | Description |
---|---|
Single |
UnscaleElapsedTime
The current unscaled elapsed time since the World has been created. Reliably traking the real elapsed time and it is always consistent in all the client states (connected/disconnected/ingame).
Declaration
public double UnscaleElapsedTime
Field Value
Type | Description |
---|---|
Double |