Struct GhostPredictionSwitchingQueues
Singleton component with APIs and collections required for converting client ghosts GhostMode to Predicted & Interpolated. GhostPredictionSwitchingSystem
Inherited Members
Namespace: Unity.NetCode
Syntax
public struct GhostPredictionSwitchingQueues : IComponentData, IQueryTypeParameter
Fields
ConvertToInterpolatedQueue
Unity.NetCode.GhostPredictionSwitchingSystem.ConvertGhostToInterpolated(Unity.Entities.EntityManager,Unity.NetCode.GhostUpdateVersion,Unity.NetCode.NetDebug,Unity.Collections.NativeArray{Unity.NetCode.GhostCollectionPrefab},Unity.Entities.Entity,System.Single,Unity.Collections.FixedList64Bytes{Unity.Entities.Entity}@,System.UInt32@)
Declaration
public NativeQueue<ConvertPredictionEntry>.ParallelWriter ConvertToInterpolatedQueue
Field Value
Type | Description |
---|---|
NativeQueue.ParallelWriter<> |
ConvertToPredictedQueue
Unity.NetCode.GhostPredictionSwitchingSystem.ConvertGhostToPredicted(Unity.Entities.EntityManager,Unity.NetCode.GhostUpdateVersion,Unity.NetCode.NetDebug,Unity.Collections.NativeArray{Unity.NetCode.GhostCollectionPrefab},Unity.Entities.Entity,System.Single,Unity.Collections.FixedList64Bytes{Unity.Entities.Entity}@,System.UInt32@)
Declaration
public NativeQueue<ConvertPredictionEntry>.ParallelWriter ConvertToPredictedQueue
Field Value
Type | Description |
---|---|
NativeQueue.ParallelWriter<> |