Class CommandSendSystemGroup
Parent group of all systems that serialize ICommandData structs into the OutgoingCommandDataStreamBuffer buffer. The serialized commands are then sent later by the Unity.NetCode.CommandSendPacketSystem. Only present in client world.
Inherited Members
Namespace: Unity.NetCode
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation)]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[UpdateAfter(typeof(GhostReceiveSystem))]
public class CommandSendSystemGroup : ComponentSystemGroup