HumanTrait.BoneName
static var BoneName: string[];
static string[] BoneName;
static BoneName as string[]
Description

Array of the names of all human bone types defined by Mecanim.

function Start() {
	var boneName: String[] = HumanTrait.BoneName;
	
	for (var i = 0; i < HumanTrait.BoneCount; i++) {
		Debug.Log(boneName[i]);
	}
}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        string[] boneName = HumanTrait.BoneName;
        int i = 0;
        while (i < HumanTrait.BoneCount) {
            Debug.Log(boneName[i]);
            i++;
        }
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		boneName as (string) = HumanTrait.BoneName
		i as int = 0
		while i < HumanTrait.BoneCount:
			Debug.Log(boneName[i])
			i++