HostData.connectedPlayers
var connectedPlayers: int;
int connectedPlayers;
connectedPlayers as int
Description

Currently connected players.

	// Requests info from the master server and prints
	// the number of players playing on each host

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.connectedPlayers + " are connected to " + element.gameName); } }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        HostData[] hostData = MasterServer.PollHostList();
        foreach (HostData element in hostData) {
            Debug.Log(element.connectedPlayers + " are connected to " + element.gameName);
        }
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		hostData as (HostData) = MasterServer.PollHostList()
		for element as HostData in hostData:
			Debug.Log(((element.connectedPlayers + ' are connected to ') + element.gameName))