HostData.gameName
var gameName: string;
string gameName;
gameName as string
Description

The name of the game (like John Doe's Game).

	// Requests info from the master server and prints
	// the game name of each host

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); Debug.Log("Games found: "); for(var element : HostData in hostData) { Debug.Log(element.gameName); } }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        HostData[] hostData = MasterServer.PollHostList();
        Debug.Log("Games found: ");
        foreach (HostData element in hostData) {
            Debug.Log(element.gameName);
        }
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		hostData as (HostData) = MasterServer.PollHostList()
		Debug.Log('Games found: ')
		for element as HostData in hostData:
			Debug.Log(element.gameName)