AnimationClip.length
var length: float;
float length;
length as float
Description

Animation length in seconds. (Read Only)

	animation.Play();
	// Wait for the animation to have finished
	yield WaitForSeconds (animation.clip.length);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    IEnumerator Example() {
        animation.Play();
        yield return new WaitForSeconds(animation.clip.length);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as IEnumerator:
		animation.Play()
		yield WaitForSeconds(animation.clip.length)