VR 및 대부분의 MR 기기에서는 Unity 씬을 스테레오로 렌더링해야 합니다.Unity XR은 다음과 같이 두 가지 스테레오 렌더 모드를 지원합니다.
참고:싱글 렌더 패스를 사용하여 씬을 더블 와이드 텍스처로 렌더링하는 이전 기법은 더 이상 사용할 수 없습니다.
You can find the Render mode setting under XR Plug-in Management in Player Settings. Each XR provider plug-in provides its own setting, if it supports different render modes.
렌더 모드를 설정하려면 다음 단계를 따르십시오.
Project Settings(메뉴:Edit > Project Settings)를 엽니다.
필요한 경우 XR Plugin Management 섹션을 확장합니다.
관련 공급자 플러그인의 설정 페이지를 선택합니다.
리스트에서 모드를 선택합니다.
MockHMD 공급자 플러그인의 렌더 모드 옵션
참고:일부 플러그인은 설정 이름이 Stereo Rendering Mode입니다.
VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
확장자를 지원해야 합니다.GL_NV_viewport_array2
GL_AMD_vertex_shader_layer
GL_ARB_shader_viewport_layer_array
참고: 디퍼드 렌더링을 사용하는 경우 Unity는 레거시 렌더 파이프라인에서 싱글 패스 스테레오 인스턴싱을 지원하지 않습니다.
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