커스텀 플레이어블을 직접 생성하려면 PlayableBehaviour 기본 클래스(base class)에서 플레이어블을 상속해야 합니다.
public class MyCustomPlayableBehaviour : PlayableBehaviour
{
// Implementation of the custom playable behaviour
// Override PlayableBehaviour methods as needed
}
PlayableBehaviour를 커스텀 플레이어블로 사용하려면 PlayableBehaviour를 ScriptPlayable<> 오브젝트 안에 넣어야 합니다. 커스텀 플레이어블 인스턴스가 없다면 다음을 호출하여 ScriptPlayable<>을 생성할 수 있습니다.
ScriptPlayable<MyCustomPlayableBehaviour>.Create(playableGraph);
커스텀 플레이어블 인스턴스가 이미 있다면 다음을 호출하여 ScriptPlayable<>로 인스턴스를 래핑(wrapping)할 수 있습니다.
MyCustomPlayableBehaviour myPlayable = new MyCustomPlayableBehaviour();
ScriptPlayable<MyCustomPlayableBehaviour>.Create(playableGraph, myPlayable);
이 경우 인스턴스가 ScriptPlayable<>에 할당되기 전에 복제됩니다. 그대로 놔두면 이 코드는 이전 코드와 정확히 동일한 작업을 수행합니다. 차이점은 myPlayable
이 인스펙터에서 설정되는 공용 프로퍼티일 수 있고, 이 경우 스크립트의 각 인스턴스마다 동작을 설정할 수 있다는 것입니다.
ScriptPlayable<T> .GetBehaviour()
메서드를 사용하여 PlayableBehaviour 오브젝트를 ScriptPlayable<>에서 가져올 수 있습니다.
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