Unity가 사용하는 NVIDIA PhysX 물리 엔진은 iOS에서도 사용할 수 있지만 하드웨어 플랫폼의 성능 한계는 데스크톱보다 모바일 플랫폼에서 더 쉽게 도달합니다.
물리 엔진을 튜닝하여 iOS에서 보다 나은 성능을 얻기 위한 몇 가지 팁을 살펴보겠습니다.
물리 계산의 총량은 씬의 논슬립 리지드바디 및 콜라이더의 수와 콜라이더의 복잡성에 따라 달라집니다. 내부 프로파일러를 사용하여 씬에 있는 물리 객체의 수를 추적할 수 있습니다.
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