Unity의 물리 시스템은 2D 물리를 처리하여 2D로 가능한 최적화 방법을 사용할 수 있도록 합니다.Unity에서 다음 물리 2D 컴포넌트를 사용할 수 있습니다.
항목 | 설명 |
---|---|
Rigidbody 2D | 리지드바디 2D 작동 방식에 대해 알아봅니다. |
콜라이더 2D | 리지드바디 2D와 함께 사용할 수 있는 Collider 2D 컴포넌트 유형에 대해 알아봅니다. |
물리 머티리얼 2D | 콜라이딩 2D 물리 오브젝트 간의 마찰과 바운스를 제어합니다. |
2D 조인트 | 2D 게임 오브젝트와 함께 사용할 수 있는 2D 조인트 유형에 대해 알아봅니다. |
상수 힘 2D | 상수 힘을 리지드바디 2D에 추가합니다. |
이펙터 2D | 게임 오브젝트 콜라이더가 접촉할 때 물리적인 힘을 지정합니다. |
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