Unity는 확장자가 ’.java및 '.kt
인 소스 파일로 작성된 Java 및 Kotlin 코드를 지원합니다.이를 위해 Unity는 각 소스 파일을 개별 플러그인으로 해석하고 플레이어를 빌드할 때 컴파일합니다.이 타입의 플러그인은 단일 프로젝트에 대해 소량의 코드를 작성해야 하는 경우에 유용합니다.여러 프로젝트에서 코드를 재사용하거나 다른 사람에게 배포하려는 경우 Android 라이브러리 프로젝트 또는 Android 아카이브 플러그인을 사용하는 것이 더 적합할 수 있습니다.
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