컴포넌트는 게임 오브젝트에 기능을 추가합니다. 에디터에서 컴포넌트를 커스터마이즈하고 추가하기 위해 고유한 스크립트를 작성할 수 있습니다.
스크립트를 사용하여 컴포넌트를 생성하려면 스크립트를 작성한 다음 게임 오브젝트에 연결해야 합니다. 게임 오브젝트에 연결된 스크립트는 에디터가 빌트인 컴포넌트로 취급하기 때문에 게임 오브젝트의 인스펙터 창에 나타납니다.
스크립트를 만드는 방법에 대한 정보는 스크립트 생성 및 사용을 참조하십시오.
컴포넌트 스크립팅 API 페이지입니다.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.