컴포넌트는 모든 게임 오브젝트의 작동과 관련한 부품입니다. 컴포넌트에는 게임 오브젝트의 동작을 정의하기 위해 편집할 수 있는 프로퍼티가 포함되어 있습니다. 컴포넌트와 게임 오브젝트의 관계에 대한 자세한 내용은 게임 오브젝트를 참조하십시오.
인스펙터 창에서 게임 오브젝트에 연결된 컴포넌트 리스트를 보려면 계층 창 또는 씬 뷰에서 게임 오브젝트를 선택합니다.
게임 오브젝트에 여러 컴포넌트를 연결할 수 있지만, 모든 게임 오브젝트에는 하나의 트랜스폼 컴포넌트만 있어야 합니다.이는 트랜스폼 컴포넌트가 게임 오브젝트의 위치, 회전, 스케일을 결정하기 때문입니다.빈 게임 오브젝트를 생성하려면 GameObject > Create Empty를 선택합니다.새 게임 오브젝트를 선택하면 인스펙터에 기본값의 트랜스폼 컴포넌트가 표시됩니다.
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