IL2CPP는 완전하게 지원되는 스크립팅 백엔드로, macOS Player용 프로젝트를 빌드할 때 Mono 대신 사용할 수 있습니다.
IL2CPP를 사용하여 프로젝트를 빌드하는 경우 Unity는 네이티브 바이너리를 생성하기 전에 스크립트와 어셈블리에서 IL 코드를 C++로 변환합니다. 자세한 내용은 IL2CPP를 참조하십시오.
• 2018–03–13 페이지 게시됨
2018.1의 새로운 기능 NewIn20181
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