Unity Cloud Build is a continuous integration that automatically creates multiplatform builds in the Cloud in minutes. You can point Cloud Build toward your version control system to:
Cloud Build supports most popular version control systems and can build for multiple platforms Simultaneously, including iOS.
Find additional information about Unity Cloud Build on the following page:
Cloud Build provides continuous integration by automatically publishing changes and building your project whenever a team member commits a change to the shared repository.
By compiling your project whenever a change is committed, Cloud Build gives you the most accurate idea of when and where errors occur and ensures you always have a build of your game based on the last good commit.
To enable automated build generation, set the Auto-build toggle to Yes in Cloud Build > Config > Basic Info settings.
Cloud Build connects to either Plastic SCM or your source control system and monitors that system for changes to your project. When it detects changes to your project, Cloud Build downloads and builds your project for your target platforms. When the builds are complete, Cloud Build notifies you of the results and links to download, share, and install the builds.If there are errors, Cloud Build informs you immediately, letting you quickly fix them, commit the changes, and trigger new builds.
You can integrate different softwares for notifications such as Slack, Discord and Jira. For more information, see integrations.
프로젝트와 연결된 계정이 없는 사용자와 빌드를 공유할 수 있습니다. 클라우드 빌드는 링크를 자동으로 생성하고 이메일 또는 애플리케이션 통합(예: Slack)을 통해 보낼 수 있습니다. 특정 빌드의 드롭다운 메뉴에서 링크를 수동으로 생성할 수도 있습니다.
공유 링크는 2주 후에 만료됩니다. 공유하려는 빌드의 공유 링크 메뉴에서 조정할 수 있습니다.
Unity 클라우드 빌드는 다음의 플랫폼 및 운영체제에 대한 Unity 프로젝트를 빌드할 수 있습니다.
iOS
Android
Windows 데스크톱
Mac OS 데스크톱
Linux 데스크톱
WebGL
클라우드 빌드는 대부분의 Unity 에디터로 생성된 프로젝트를 빌드할 수 있습니다. 일반적으로 새로운 Unity 에디터 버전이 출시된 후 48시간 이내에 클라우드 빌드를 최신 버전에서도 사용할 수 있습니다.
클라우드 빌드가 프로젝트를 빌드할 수 있도록 먼저 소스 관리 시스템(버전 관리 시스템이라고도 함)에서 프로젝트를 호스팅해야 합니다. 클라우드 빌드는 다음을 지원합니다.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.