Animator Controller 뷰(메뉴: Window > Animation > Animator)에서 캐릭터 동작을 보고 설정할 수 있습니다.
애니메이터 컨트롤러는 다양한 방법으로 생성할 수 있습니다.
프로젝트 뷰(Project View) 에서 ’생성(Create) > 애니메이터 컨트롤러(Animator Controller)’를 선택합니다.
프로젝트 뷰에서 오른쪽 클릭한 다음 ’생성(Create) > 애니메이터 컨트롤러(Animator Controller)’를 선택합니다.
에셋 메뉴에서 ’에셋(Assets) > 생성(Create) > 애니메이터 컨트롤러(Animator Controller)’를 선택합니다.
그러면 디스크에 .controller
에셋이 생성됩니다. 프로젝트 브라우저(Project Browser) 창에 다음과 같은 아이콘이 표시됩니다.
상태 머신을 설정한 후 계층 구조 뷰(Hierarchy View) 의 Animator 컴포넌트에 아바타를 가진 캐릭터의 컨트롤러를 끌어다놓을 수 있습니다.
애니메이터 컨트롤러 창에는 다음이 포함됩니다.
애니메이터 컨트롤러 창은 현재 로드된 씬에 관계없이 항상 가장 마지막에 선택된 .controller
에셋의 상태 머신을 표시합니다.
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