위 차트에는 사실적인 머티리얼을 만드는 방법에 대한 힌트도 있습니다. 요점은 워크플로(디폴트 또는 메탈릭)를 선택하고 맵 또는 컬러 피커에 사용할 관련 값을 얻는 것입니다. 예를 들어 흰색 유광 플라스틱을 만들려면 흰색 알베도를 사용합니다. 금속이 아니므로 어두운 스페큘러(또는 매우 낮은 메탈릭 값)가 필요하고, 마지막으로 매우 높은 평활도가 필요합니다.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.