UI 빌더를 사용하면 UI 툴킷과 함께 사용하는 UI 문서(.uxml
) 및 StyleSheet(.uss
)와 같은 UI 에셋을 시각적으로 만들고 편집할 수 있습니다.
You can open the UI Builder window by the following:
.uxml
asset.UI 빌더에서 추가 기능을 제공하는 다음 옵션 패키지를 설치할 수도 있습니다.
com.unity.vectorgraphics
패키지를 사용하면 요소의 배경 스타일로 VectorImage
를 할당할 수 있습니다.com.unity.2d.sprite
패키지를 사용하면 2D 스프라이트 에셋(또는 서브 에셋)을 요소의 배경 스타일로 할당할 수 있습니다.2D Sprite 패키지가 설치되어 있으면 인스펙터 창에서 2D 스프라이트 에디터를 바로 열 수도 있습니다.항목 | 설명 |
---|---|
Interface overview | UI 빌더 인터페이스를 이해합니다. |
UI 빌더로 시작하기 | Understand the workflow to create UI in UI Builder. |
Structure UI | 프로젝트에서 UI 컨트롤을 구성하는 방법을 알아봅니다. |
Style UI | Learn how to create and manage USS, how to use USS selectors and variables, and how to position elements and set background images. |
UI 테스트 | UI 빌더에서 스타일을 디버그하고 테스트합니다. |
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