이 페이지에서는 레이어마스크를 올바르게 설정하여 직렬화된 layerMask 프로퍼티를 사용하는 API 호출에서 사용하는 방법을 설명합니다.
Unity 에디터에서 레이어마스크를 설정하는 가장 간단한 방법은 Unity의 LayerMask 클래스를 사용하는 프로퍼티를 만드는 것입니다. 프로퍼티가 public
이거나 SerializeField 속성을 사용하는 경우 Unity는 레이어마스크가 나타내는 레이어를 선택하는 데 사용할 수 있는 인터페이스를 인스펙터에서 제공합니다.
using UnityEngine;
public class LayerMaskExample : MonoBehaviour
{
[SerializeField] private LayerMask layermask;
}
런타임 시 스크립트에서 레이어를 레이어마스크로 전환하려면 바이너리 왼쪽 시프트 연산자를 사용하여 레이어에서 1
을 왼쪽 시프트합니다. 그 결과 단일 레이어를 나타내는 레이어마스크로 전환됩니다.
using UnityEngine;
public class LayerExample : MonoBehaviour
{
[SerializeField] private int layer = 10;
private int layerAsLayerMask;
private void Start()
{
layerAsLayerMask = (1 << layer);
}
}
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.