TextureFormat.RGB565
Description

A 16 bit color texture format.

See Also: Texture2D.Texture2D, texture assets.
	function Start () {
		// Create a new 16 bits per pixel texture and assign it
		// to the renderer's material
		var texture = new Texture2D (128, 128, TextureFormat.RGB565, false);
		renderer.material.mainTexture = texture;
	}