TextureFormat.ARGB4444
Description

A 16 bits/pixel texture format. Texture stores color with an alpha channel.

See Also: Texture2D.Texture2D, texture assets.
	function Start () {
		// Create a new 16 bits per pixel texture with an alpha channel and assign it
		// to the renderer's material
		var texture = new Texture2D (128, 128, TextureFormat.ARGB4444, false);
		renderer.material.mainTexture = texture;
	}