Time.time
static var time: float;
Description

The time this frame has started (Read Only). This is the time in seconds since the start of the game.

When called from inside MonoBehaviour's FixedUpdate, returns fixedTime property.
	// Instantiates a projectile off every 0.5 seconds,
	// if the Fire1 button (default is ctrl) is pressed.

var projectile : GameObject; var fireRate = 0.5; private var nextFire = 0.0;

function Update () { if (Input.GetButton ("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; var clone = Instantiate (projectile, transform.position, transform.rotation); } }