End a scroll view begun with a call to BeginScrollView.
// The variable to control where the scrollview 'looks' into its child elements. var scrollPosition : Vector2; // The string to display inside the scrollview. 2 buttons below add & clear this string. var longString = "This is a long-ish string"; function OnGUI () { // Begin a scroll view. All rects are calculated automatically - // it will use up any available screen space and make sure contents flow correctly. // This is kept small with the last two parameters to force scrollbars to appear. scrollPosition = GUILayout.BeginScrollView ( scrollPosition, GUILayout.Width (100), GUILayout.Height (100)); // We just add a single label to go inside the scroll view. Note how the // scrollbars will work correctly with wordwrap. GUILayout.Label (longString); // Add a button to clear the string. This is inside the scroll area, so it // will be scrolled as well. Note how the button becomes narrower to make room // for the vertical scrollbar if (GUILayout.Button ("Clear")) longString = ""; // End the scrollview we began above. GUILayout.EndScrollView (); // Now we add a button outside the scrollview - this will be shown below // the scrolling area. if (GUILayout.Button ("Add More Text")) longString += "\nHere is another line"; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Vector2 scrollPosition; public string longString = "This is a long-ish string"; void OnGUI() { scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(100), GUILayout.Height(100)); GUILayout.Label(longString); if (GUILayout.Button("Clear")) longString = ""; GUILayout.EndScrollView(); if (GUILayout.Button("Add More Text")) longString += "\nHere is another line"; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public scrollPosition as Vector2 public longString as string = 'This is a long-ish string' def OnGUI() as void: scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(100), GUILayout.Height(100)) GUILayout.Label(longString) if GUILayout.Button('Clear'): longString = '' GUILayout.EndScrollView() if GUILayout.Button('Add More Text'): longString += '\nHere is another line'