GUILayout.BeginScrollView
static function BeginScrollView(scrollPosition: Vector2, params options: GUILayoutOption[]): Vector2;
static Vector2 BeginScrollView(Vector2 scrollPosition, params GUILayoutOption[] options);
static def BeginScrollView(scrollPosition as Vector2, *options as GUILayoutOption[]) as Vector2
static function BeginScrollView(scrollPosition: Vector2, alwaysShowHorizontal: bool, alwaysShowVertical: bool, params options: GUILayoutOption[]): Vector2;
static Vector2 BeginScrollView(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, params GUILayoutOption[] options);
static def BeginScrollView(scrollPosition as Vector2, alwaysShowHorizontal as bool, alwaysShowVertical as bool, *options as GUILayoutOption[]) as Vector2
static function BeginScrollView(scrollPosition: Vector2, horizontalScrollbar: GUIStyle, verticalScrollbar: GUIStyle, params options: GUILayoutOption[]): Vector2;
static Vector2 BeginScrollView(Vector2 scrollPosition, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, params GUILayoutOption[] options);
static def BeginScrollView(scrollPosition as Vector2, horizontalScrollbar as GUIStyle, verticalScrollbar as GUIStyle, *options as GUILayoutOption[]) as Vector2
static function BeginScrollView(scrollPosition: Vector2, style: GUIStyle): Vector2;
static Vector2 BeginScrollView(Vector2 scrollPosition, GUIStyle style);
static def BeginScrollView(scrollPosition as Vector2, style as GUIStyle) as Vector2
static function BeginScrollView(scrollPosition: Vector2, style: GUIStyle, params options: GUILayoutOption[]): Vector2;
static Vector2 BeginScrollView(Vector2 scrollPosition, GUIStyle style, params GUILayoutOption[] options);
static def BeginScrollView(scrollPosition as Vector2, style as GUIStyle, *options as GUILayoutOption[]) as Vector2
static function BeginScrollView(scrollPosition: Vector2, alwaysShowHorizontal: bool, alwaysShowVertical: bool, horizontalScrollbar: GUIStyle, verticalScrollbar: GUIStyle, params options: GUILayoutOption[]): Vector2;
static Vector2 BeginScrollView(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, params GUILayoutOption[] options);
static def BeginScrollView(scrollPosition as Vector2, alwaysShowHorizontal as bool, alwaysShowVertical as bool, horizontalScrollbar as GUIStyle, verticalScrollbar as GUIStyle, *options as GUILayoutOption[]) as Vector2
static function BeginScrollView(scrollPosition: Vector2, alwaysShowHorizontal: bool, alwaysShowVertical: bool, horizontalScrollbar: GUIStyle, verticalScrollbar: GUIStyle, background: GUIStyle, params options: GUILayoutOption[]): Vector2;
static Vector2 BeginScrollView(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options);
static def BeginScrollView(scrollPosition as Vector2, alwaysShowHorizontal as bool, alwaysShowVertical as bool, horizontalScrollbar as GUIStyle, verticalScrollbar as GUIStyle, background as GUIStyle, *options as GUILayoutOption[]) as Vector2
Parameters

scrollPosition The position to use display.
alwayShowHorizontal Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.
alwayShowVertical Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.
horizontalScrollbar Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.
verticalScrollbar Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.
Returns
Vector2 The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.
Description

Begin an automatically laid out scrollview.

Automatically laid out scrollviews will take whatever content you have inside them and display normally. If it doesn't fit, scrollbars will appear. A call to BeginScrollView must always be matched with a call to EndScrollView.


Scroll View in the Game View..
	// The variable to control where the scrollview 'looks' into its child elements.
	var scrollPosition : Vector2;

// The string to display inside the scrollview. 2 buttons below add & clear this string. var longString = "This is a long-ish string";

function OnGUI () { // Begin a scroll view. All rects are calculated automatically - // it will use up any available screen space and make sure contents flow correctly. // This is kept small with the last two parameters to force scrollbars to appear. scrollPosition = GUILayout.BeginScrollView ( scrollPosition, GUILayout.Width (100), GUILayout.Height (100)); // We just add a single label to go inside the scroll view. Note how the // scrollbars will work correctly with wordwrap. GUILayout.Label (longString); // Add a button to clear the string. This is inside the scroll area, so it // will be scrolled as well. Note how the button becomes narrower to make room // for the vertical scrollbar if (GUILayout.Button ("Clear")) longString = ""; // End the scrollview we began above. GUILayout.EndScrollView (); // Now we add a button outside the scrollview - this will be shown below // the scrolling area. if (GUILayout.Button ("Add More Text")) longString += "\nHere is another line"; }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Vector2 scrollPosition;
    public string longString = "This is a long-ish string";
    void OnGUI() {
        scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(100), GUILayout.Height(100));
        GUILayout.Label(longString);
        if (GUILayout.Button("Clear"))
            longString = "";
        
        GUILayout.EndScrollView();
        if (GUILayout.Button("Add More Text"))
            longString += "\nHere is another line";
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public scrollPosition as Vector2

	public longString as string = 'This is a long-ish string'

	def OnGUI() as void:
		scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(100), GUILayout.Height(100))
		GUILayout.Label(longString)
		if GUILayout.Button('Clear'):
			longString = ''
		GUILayout.EndScrollView()
		if GUILayout.Button('Add More Text'):
			longString += '\nHere is another line'