Option passed to a control to give it an absolute width.
// Draws a button with a fixed width function OnGUI() { GUILayout.Button("A Button with fixed width", GUILayout.Width(300)); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { GUILayout.Button("A Button with fixed width", GUILayout.Width(300)); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: GUILayout.Button('A Button with fixed width', GUILayout.Width(300))