GL.TexCoord2
static function TexCoord2(x: float, y: float): void;
Description

Sets current texture coordinate (x,y) for all texture units.

In OpenGL this matches glMultiTexCoord for all texture units or glTexCoord when no multi-texturing is available. On other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.
	// Draws a Quad in the middle of the screen and
	// Adds the material's Texture to it.

var mat : Material; function OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(1); GL.LoadOrtho(); GL.Begin(GL.QUADS); GL.TexCoord2(0,0); GL.Vertex3(0.25,0.25,0); GL.TexCoord2(0,1); GL.Vertex3(0.25,0.75,0); GL.TexCoord2(1,1); GL.Vertex3(0.75,0.75,0); GL.TexCoord2(1,0); GL.Vertex3(0.75,0.25,0); GL.End(); GL.PopMatrix(); }