Debug.LogError
static function LogError(message: object): void;
static void LogError(object message);
static def LogError(message as object) as void
static function LogError(message: object, context: Object): void;
static void LogError(object message, Object context);
static def LogError(message as object, context as Object) as void
Parameters

message String or object to be converted to string representation for display.
context Object to which the message applies.
Description

A variant of Debug.Log that logs an error message to the console.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
	var memberVariable : Transform;

if(memberVariable == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Transform memberVariable;
    void Example() {
        if (memberVariable == null)
            Debug.LogError("memberVariable must be set to point to a Transform.", transform);
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public memberVariable as Transform

	def Example() as void:
		if memberVariable == null:
			Debug.LogError('memberVariable must be set to point to a Transform.', transform)