GL.Color
static function Color(c: Color): void;
Description

Sets current vertex color.

In OpenGL this matches glColor4f(c.r,c.g,c.b,c.a); on other graphics APIs the same functionality is emulated.

In order for per-vertex colors to work reliably across different hardware, you have to use a shader that binds in the color channel. See BindChannels documentation.

This function can only be called between GL.Begin and GL.End functions.
	// Draws a red line from the bottom right
	// to the top left of the Screen
	// And a yellow line from the bottom left
	// to the top right of the Screen
	var mat : Material;

function OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Color(Color.red); GL.Vertex3(1,0,0); GL.Vertex3(0,1,0); GL.Color(Color.yellow); GL.Vertex3(0,0,0); GL.Vertex3(1,1,0); GL.End(); GL.PopMatrix(); }