| objectToAdd | Object to add to the existing asset. |
| assetPath | Filesystem path to the asset. |
Adds objectToAdd to an existing asset at path.
MyTextureshello.png". @MenuItem("GameObject/Create Material")
static function CreateMaterial () {
// Create a simple material asset
var material = new Material (Shader.Find("Specular"));
AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat"); // Add an animation clip to it
var animationClip = new AnimationClip ();
animationClip.name = "My Clip";
AssetDatabase.AddObjectToAsset(animationClip, material); // Reimport the asset after adding an object.
// Otherwise the change only shows up when saving the project
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(animationClip)); // Print the path of the created asset
Debug.Log(AssetDatabase.GetAssetPath(material));
}
Adds objectToAdd to an existing asset identified by assetObject.
@MenuItem("GameObject/Create Material")
static function CreateMaterial () {
// Create a simple material asset
var material = new Material (Shader.Find("Specular"));
AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat"); // Add an animation clip to it
var animationClip = new AnimationClip ();
animationClip.name = "My Clip";
AssetDatabase.AddObjectToAsset(animationClip, material); // Reimport the asset after adding an object.
// Otherwise the change only shows up when saving the project
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(animationClip)); // Print the path of the created asset
Debug.Log(AssetDatabase.GetAssetPath(material));
}