AssetDatabase.GetAssetPath
static function GetAssetPath(instanceID: int): string;
static function GetAssetPath(assetObject: Object): string;
Description

Returns the path name relative to the project folder where the asset is stored.

All paths are relative to the project folder, for example: "AssetsMyTextureshello.png".
	@MenuItem("GameObject/Create Material")
	static function CreateMaterial () {
		// Create a simple material asset
		var material = new Material (Shader.Find("Specular"));
		AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");

// Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); }